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How to use Oculus with Fuzor  XML
Forum Index » Fuzor: How to
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Kalloc_Amy

Fuzor User

Joined: 21/12/2018 02:08:45
Messages: 66
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Entering VR
Step 1: Click on VR button on the Fuzor tool bar


Teleporting
Step 1: Choose between two teleport modes:

Straight Line



Fishing Line



Step 2-To teleport through a project, hold down the Y or B button and release when you're ready to teleport.



Opening the VR Menu
Step 1: Press the menu button on the left controller.
Note: If you press the right menu button, it will open the Oculus store. Simply, exit VR and re-enter.
Step 2: Press the menu button again to close the menu.



Selection
Step 1: Use one of the index triggers to select objects, menu options and for certain modes, such as markup, creator, measurement, etc.
Note: Select a highlighted object again to de-select it.



Opening doors
Step 1: Point at the door with the laser and click on the trigger



Alternate Step 1:
Step 1: Collide the VR controller with the door and click on the trigger


Note: Make sure doors are classified as doors so they will automatically be animated

Equipment

Step 1: Go to the main tab and select Equipment


Step 2: Scroll through family objects by holding the select button on the scroll bar to the right side of the equipment icons. Select a object to place.


Step 3: Place selected objects by pointing to the surface you wish to place the object. Select “Finish” to stop placing items.



Object Movement
With Gravity
Step 1: Select an object with the index trigger.
Step 2: Push the Y or B button to indicate you wish to move and object with gravity.


Step 3: Press the index trigger again to place the object. The object will always fall towards the floor when in this mode.


Without Gravity
Step 1: Select an object with the index trigger.
Step 2: Push X or A to indicate you wish to move and object with gravity.


Step 3: Press the index trigger again to place the object. The object will stay in the location where the index trigger was pressed.


30 degrees
Step 1: After with or without gravity is selected, press the Y or B button to rotate in the X axis (Red Axis)


Step 2: Press the X or A button to rotate in the Y axis (Green Axis)


15 degree Rotation
Step 1: After with or without gravity is selected, hold the inner trigger button and press the Y or B button to rotate in the X axis (Red Axis)


Step 2: Hold the inner trigger button and press the X or A button to rotate in the Y axis (Green Axis)


Deleting Objects
Step 1: Select an object


Step 2: Hold the Menu button


Step 3: Click the Trigger to delete the object


Measurement

Step 1: Select the Measurement option under Action Modes.


Note: The unit of measurements can be changed from Metric to Imperial in Fuzor under Preferences



Step 2: Choose between Measure Two points and Perpendicular Measure

Note: Must exit out of the VR menu before you can take measurements by pressing the menu button again.


Measure two points
Step 1: Use the select trigger to choose the first point, then use the select trigger to choose the second point.


Perpendicular Measure
Step 1: Select one surface. Fuzor will draw a line until it collides with another object and displays the distance for you.


Markup Mode
Step 1: Select Mark up under Action modes


Step 2: Select a color on scale at the right. The color chosen will be displayed on the bottom bar.


Step 3: Hold down the index trigger to make a markup


Screenshot
Step 1: When the markup is placed, press down on the circle pad to take a screenshot.
Note: These will automatically save to the desktop.


Material Presets
Step 1: Open the main menu and select Material library


Step 2: Open the Presets bar and create a new preset


Step 3: Double click on the Preset name to rename it. Then click edit to add materials


Step 4: Click on the plus button next to the materials you wish to have available in the set.
Note: Clicking the export button will export a material library that may be imported to any project.


Change Materials in VR
Step 1: Select Material Library under Action modes in the VR menu.


Step 2: Click the arrows on the top right or left to choose the preset list you wish to use. Select the material. Then select the surface to apply the selected material.



Undo
Step 1: Click the inner trigger button to undo material changes and object movements.


Presence Mapper
Step 1: Check “Record Presence Mapper” in the VR menu


Upvote- To like an area, press up the Y or B button



Downvote- To dislike an area, press the X or A button



Step 2: Uncheck “Record Presence Mapper” in the VR Menu



Element Properties
Step 1: Enter selection mode


Step 2: Select the Element property tab.


Step 3: Select the object to view the Element Properties.

Note: Select the object again to deselect.

2D Map
Step 1: Open the Navigation tab in the VR Menu. Then select any area in the 2D map to automatically teleport there.


Saved Views
Step 1: Open the Navigation tab in the VR Menu. Then select the Saved View tab. Select any saved view to automatically teleport there.


Note: Make sure to disable gravity before entering airplane mode by unchecking “Enable Gravity” in the VR Menu. If the saved view was taken off of the ground, the avatar will fall.




Scale Mode
Step 1: Select Scale mode under Action Modes in the VR Menu. Select any scale or use the controllers to customize the scale.


Two controllers
Step 1: Hold both index trigger buttons


Step 2: Move both controllers in a downward motion to move the model down



Step 3: Move both controllers in an upward motion the move the model up



Step 4: Move the controllers away from each other to scale the model up



Step 5: Move the controllers towards each other to scale the model down



Step 6: Push and pull controllers in a clockwise or counter-clockwise direction to rotate the model



One controller
Step 1: Hold down the trigger button on one controller to move the model up, down or rotate.



Teleport to exit scale mode


Masking Mode
Step1: Click on the last tab at the top of the VR Menu and select a Shape Type


Step 2: Move the slider to adjust the size of the shape before placing.


Step 3: Place the controller in the starting position and click the index trigger button to begin the shape


Step 4: Click the index trigger again to change pipe or duct direction.
Note: While in Basic Shape, clicking the index trigger again will finish the shape.


Step 5: Click the Finish button to stop placing shapes.


Step 6: Return to the main VR menu and click on Selection


Step 7: Select and move to adjust into the correct location.


Avatar and Airplane Mode
Movement
Step 1: Click on the last tab at the top of the VR menu. Select Movement then click on the airplane icon.
Note: Adjust the Fly speed with the bar adjustment


Step 2: To move forward or back, simply look in the direction that you wish to move while holding the Y or B button and use the analog stick to move.


Note: Make sure to disable gravity before entering airplane mode by unchecking “Enable Gravity” in the VR Menu.


**If the enable gravity was not disabled before entering Fly mode, be sure to fly close to the ground before returning to Avatar mode or your avatar will fall.


Operator Mode
Object Selection
Step 1: Enter VR.


Note: Fuzor defaults to Operator Mode.


Step 2: While your client or colleague is in VR, select any surface to bring up the Element Property for them to scroll through.


Step 3: Change materials or move objects in Fuzor and VR user will see the automatic update


Step 4: Select the object again for the VR user to see the updated Element properties if materials are changed.



Visibility
Step 1: Click on the Visibility tab at the top of the VR Menu and select a model file.


Step 2: Click on the icons next to the categories to hide them


Step 3: Click on the icon again to show the categories


4D in VR (Only available in Fuzor VDC and VDC Viewer)
Before entering VR: Tie 3D model to schedule, customize animations, add vehicle and staging for site logistics as needed.

Step 1: Enter VR


Step 2: Click on the Construction tab at the top of the VR Menu and press the stop button to start from the beginning of the timeline.


Step 3: Press Play to play the sequence


Step 4: Press pause at any point in the sequences


Note: The simulation speed can be adjusted with the bar under the 4D Animation Controls


 
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