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How to change materials in Fuzor  XML
Forum Index » Fuzor: How to
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Kalloc_BuildMaster

Kalloc Studios

Joined: 19/03/2014 20:44:59
Messages: 229
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How to Change Fuzor Materials

Step 1: Select the object you would like to modify and click the render material ("Tile Patio" for example) in the "Element Properties" window


Step 2: Click on the picture of the texture and select a new picture. Fuzor supports .tga and .png file formats.




Fuzor also supports changing the UV scale and rotation of the texture. Preview changes before any changes are made. Click "Apply" to save the changes.


Step 3: Click on Render Color to select a new color and click "OK"


Move the Color-Texture Blend slider to adjust the color of the material


Click on Abstract Color to select a new color and click "OK"


View the color change in Abstract mode


Step 4: Adjust Transparency, Reflectivity and Gloss under material settings


Step 5: Apply Self-Illumination to an object under Material settings by clicking on the color under Self-Illumination and adjusting the intensity. This is a great setting for Exit signs.




Step 6: Click "Toggle double sided" under Material Settings when objects are only visible from one side. (Common with Navisworks files).




Step 7: Apply Mirror Reflectivity by turning it on and adjust the reflectivity intensity


Mirror reflectivity with low intensity


Mirror reflectivity with high instensity. Notice that you'll see your avatar's reflection.


Changing the Bump:
Step 1: Add Bump map or texture. Adjust the scale of the bump and the UV


Change the bump to low to give a wallpaper effect


Remove Texture:
Step 1: Click "Remove Texture" in the Texture editor


This message was edited 1 time. Last update was at 29/06/2018 22:54:47

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