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How to use 4D scheduling UI  XML
Forum Index » Fuzor: How to
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Kalloc Studios

Joined: 19/08/2014 00:25:41
Messages: 124


ID: Id of the task
: Allows user to set filter rules
Obj #: Number of objects included in that task
Name: Name of task
Planned Duration: Allows the user to show construction sequence based on the planned time frame
Planned Start: Planned start date of the project
Planned End: Planned finish date of the project
Actual Duration: Allows the users to show construction sequence based on the actual time frame
Actual Start: Actual start date of the project
Actual End: Actual finish date of the project
Highlight: Color of the animation
Predecessor: Allows users to specify the prerequisite before building the current task.
Resource: Allows the user to enter resources for the task

Plays the construction sequence
Stops the construction sequence
Adds selection to task
Removes selection from task
Clears all objects that belong to the task
Creates a new task
Creates a new equipment task
Creates a demolish task
Deletes task
Loads in an XML
Saves an XML
Brings up the settings for 4D scheduling

Show Caption: will enable and disable caption
Fix sun position: Enables the user to set the sun to a fixed position.

Right side will show the time frame of all tasks

Scheduling Settings:

Simulation Speed slider can be adjusted to slow down or speed up the construction animation sequence.
Note: The user can adjust the slider or enter a numeric value in the input box from .10 to 10
Exclude Weekends from work week: This will change the duration of the task so that it does not include weekends.
Automatically fill in durations: Checking this changes the duration based on the start and end date. Unchecking this allows users to enter any duration without changing the start and end date
Start Time: Allows users to choose the default start time off all tasks, unless otherwise modified.
Hrs Per Day: Users can set the number of hours worked in a day

Refer to the following link for a video tutorial.
Construction User Interface
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